0 click to
copy ip

Balancing


afakeusername

Member
Mar 9, 2021
11
1
6
AWP: damage from 12 to 8, headshot from 18 to 12, ammo reserve increase to 50, fire rate from 1/4 to 1/1.5

Increase car speeds

Car upgrades: 30k, 80k, 200k (from 50k, 125k, 525k) (too expensive)

Pick upgrades: 25k gold, 60k stone, 150k iron, 250k diamond, 500k god

Pick efficiency values: 1 for wood and gold, 3 for stone to diamond, 5 for god

Robbery changes:
Bank back exit should also be an entrance (prevent camping)
Mine ores: coal to 250, iron to 400, gold to 500, diamond to 800, emerald to 1000
Bank and Jewelry Store cooldown from 5 min to 3 or 4 min (takes a while for people to rob so cooldown is more like 8 min normally)
Mine cooldown to 5 min
Mine add lapis (300), half bedrock to obsidian (1500)

Bug fixes:
Drum mag method 3 (devs should know, involves crafting and hotkey)
Make attack speed cooldown save when switch gun (prevents rapid fire)
You can still get multiple guns (crafting)

Extra:
Allow police to get pick to "rob" the mine (save the ores) and easier to arrest people in the mine (and you won't get stuck)
Map could be expanded 2x (buildings stay same size or bigger on x and z axis) (nerfs sprint jumping)
Cars faster (make useful with bigger map)
Maybe taser give slowness for 3 seconds after and increased cooldown (requires better aim and cop can arrest if they dont click fast enough)
 
Last edited:
  • Like
Reactions: TheEnd3rDragon

MysticElephant

Dedicated Member
Staff member
Administrator
Inferno Rank 🔥
Flare Rank 🔥
Pyro Rank 🔥
Spark Rank 🔥
Heat Rank 🔥
MysticElephant
MysticElephant
Jul 29, 2020
72
27
56
Can you please move this to feature request?